Wednesday, December 12, 2012

When to Run Away

This post is interesting, since I don't have too much experience with running away. I don't mean to say that as a boast; in fact, cowardice is almost expected from minions. No, running away can often be the best solution to a bad situation.



That's why you need to make sure your minion shoes - whether they be part of your uniform, or of your own choosing - have very good grip, are not to burdensome, and will not sound too loud if you are fleeing into a forest.

One of the things I suggest is to never look back over your shoulder. This will slow you down. However, you think you are right about to be overtaken, a quick glance could give you that extra jolt of adrenaline you need to survive.



There are many reasons you may need to run. The classic is this:

Your Overlord has sent you to collect something or assassinate someone. You and your party have just settled down for the night. You've generously volunteered (ie, been forced) to take first watch.

Something rustles in the bushes.

Now, not being a complete idiot, you decide not to go and investigate. But what do you do? Waking your party up for a rabbit seems a bit daft. And there's no surer way to get killed than to show weakness or bad judgement.

That's when the ambush springs.

If your troops appear to be winning, it's important to be in the middle of the fight. You might even want to allow yourself to sustain a few light injuries - nothing movement-impairing - and pant a lot. But if, more likely, the ambush is successful and most of your men are killed in their sleep-befuddled state (NEVER allow them to become befuddled by other things. Drinking on duty is a terrible thing) then you'll want to flee into the darkness. You can return later to see what the damage was.

Now some of you may be asking, "Isn't this a bad idea? Running into the woods at night with no clue where you are?" Others, still, might want to know, "Isn't this a little too spineless? Shouldn't I rely more on my men?"

Excuse me while I hide a small and polite laugh behind my black-lace handkerchief and mark you on my "execute promptly" list. This is the kind of thinking that will get you killed.

Another situation you might find yourself in: What if the Overlord is right there in front of you? Perhaps in a face-off with the hero? The odds are in the hero's favor, and your survival isn't looking good. Worst of all, the comic relief or heroic sidekick is sizing you up (and vice versa).

Run.

Don't expect the villain to forget you running, but trust me, it's not worth sticking around. You can find an new Overlord, or become a shoemaker or a postman. It's better than getting killed and watching the Overlord step over your body as he incinerates the hero.

Another thing to consider is returning later on. The Overlord often will accept you back (with considerably less trust, of course) and life will continue on as normal in the black fortress of doom.

Or you'll die. That happens sometimes too.

If you need to, get out of the country. Cross an ocean, do whatever you need to in order to get out of there. Because sometimes groveling just doesn't work, and you're going to need all the time you can get in order to flee the Overlord's wrath.

~Headmistress Darke

2 comments:

  1. I've always considered myself more of anti-hero rather than a henchman or a villain, but I must admit, Headmistress, that your blog makes being a minion sound tempting.

    I look forward to future posts!

    ReplyDelete
  2. Well, we can always use more anti-heroes out there - they do tend to be more interesting than the goody-two shoes, anyway!

    I hope you continue to read and enjoy.

    ~Headmistress Darke

    ReplyDelete